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ok. I am trying to target specific hit zones so I will just keep adding multiple colliders.
Can anyone suggest a link that describes how to detect when parts of a body are hit. I thought I should make multiple colliders on my models....
From the menu GameObject->Move To View That's what I was looking for
So I exported the levelgeometry from the tutorial and imported into my project and it looks the way it should. If I just copy the files over,...
nada. I checked every part of every item and there only a few lights and cameras that have minor z scaling changed. Other than the fallout catcher.
OOOHHHH! I bet you're right. I forgot to look at the individual items in it. THANKS! I will look now.
for both responses: I did change the resolution. I put the resolution box in the bottom right for both pictures. I there is no scaling, I...
Look at the tutorial pic. This is from the completed tutorial zip. I added terrain and set the size. Then, I created a new project, copied the...
So where is the scaling set? It seems like that would be my issue.
I just finished the Lerpz tutorial and all went well. I created a new terrain in it just to get the feel for what size I would want on my new...
cool thanks. you guys did a great job with this by the way. The tutorials help TONS.
im saying how do i get the position of the cursor. For instance, I might be looking at one spot from the top view, create a new empty object, and...
gotcha. but how do i find my current position? Normally, I would see like x,y in PS.
When clicking GameObject->Create Empty, how do you get it to be positioned some where specific? In photoshop you can paste things in the last...
ah, right click inspector to change to debug. Thanks!
I just did the Script Basics tutorial http://unity3d.com/support/Tutorials/2%20-%20Scripting%20Tutorial.pdf and on page 9 it mentions that I can...