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Hello, has anyone had luck making it so that the capsule collider can have it's orientation changed? I'm working on a game where the player is...
No, there's no way to test your jslib files outside of doing a build. If you really feel like its wasting your time then you could make an empty...
Have you cleared your cache in Chrome / have you tried opening to your webgl app in an incognito window? It could be that your browser is trying...
Hi, We have an application that supports multiple languages. We need to support Chinese characters, and we have fonts that support them. I can...
I did a quick google and found this: http://stackoverflow.com/questions/10864249/disabling-right-click-context-menu-on-a-html-canvas One of the...
The WebAssembly checkbox is under Publishing Settings in PlayerSettings. Though be mindful that browser support for WebAssembly is still new and...
Try putting your assembly in a 'Plugins' folder, you can create it if needed. Make sure your assembly is checked for WebGL in included Platforms...
You can find the templates that actually come built in Unity at: {your install...
Hi Knusper, Here's some example code I have lying around that I've used to do a full screen, auto-growing canvas that will always match the size...