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I downloaded the post processing stack v2. I cannot for the life of me figure out how to disable a single effect on the post processing volume...
My game takes place underwater, and I need a certain "fog" effect (maybe it can be achieved in some other way? In the real world, the ocean gets...
Update: removing "Fallback "Diffuse"" removes the shadows completely, which I think means that my shader isn't computing shadows at all how would...
I'm using a shader to make my plants sway in the wind, but the shadows that the plant casts are stationary. How do I fix this? [ATTACH] Here is...
[MEDIA] How would I make a mesh move like the kelp / plant in this video? I have no experience writing shaders, but this sort of thing is...
I want to animate my first person player’s camera with a trigger in front of a door that makes the animation play. However, when my player hits...
I want to make this sort of ironwork for my unity game, using blender: [ATTACH] [ATTACH] I don't want it to be too expensive in-game, but I'm...
They cost money and I have none.
I dont know where to start. I made a pretty good ocean animation in blender but I cant export it to Unity because unity doesnt support it. How...
There is a box collider attached. No rigidbody
Its a legacy animation made in unity
I made a quick animation to test movement for when the player is on a ship. But when the cube under my player moves up, the movement is very...
When my lighting bakes in my scene, I am left with these black blotches everywhere: [ATTACH] What am I doing wrong? All my objects are static,...
This is a picture from inside the editor, but thank you :)
Ive got no idea how to fix that. Would I have to mess with my resolution settings?
I have anti-aliasing turned on in my quality settings (8x) and yet the lines in my game look like this: [ATTACH] Its very noticable and I don't...
That would work, and I tried number 1 and number 2. The cube is then able to be dropped through a wall, which is why I switched to a joint.
How would I use "proper physics manipulations"? I'm not well versed in this area. Would I be able to just change the script? If so, what would I...
The code forms a fixed joint between the cube and a gameObject, cubeHolder, which is parented to my FPScontrollers camera.
So I made a script so that I would be able to pick up cubes in my first-person game. The picking up part works fine, but if you push the cube...