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wishlist 1: global async compile flag wishlist 2: if (shader.ready == false) dont_render();
We're looking at upgrading a project from 2021.3.15f1 to 2022.3.9f1, and it seems like the setting for 'Subsampled Layout (Vulkan)' causes just a...
Ayy happy to hear it :D
Can confirm does not seem to work, just fails with Error Failure_OperationFailed (either in my own attempts, or the sample project).
this log is really annoying and we toggle kinematic on and off all over the place please just make it ignore the velocity if kinematic
This setting fixed the issue for our users. It defaults to on, and turning it off fixes the problem. SteamVR Settings -> Video -> Pause VR when...
This is the setting causing this - it defaults to on and turning it off fixes the issue. SteamVR Settings -> Video -> Pause VR when Headset is...
Getting a ton of reports of this issue with our game too. Doing a full dump of all OpenXR devices only prints out the headset. Users consistently...
We are getting reports from users of valve index players having an issue where there are no controllers present. We aren't sure what's different...
Yeah it's super frustrating. We just added a stupid helper menu item so you can open an empty scene and run this to clear it without restarting...
As title says, a crash in UnityOpenXR.dll calling into LibOVRRT64_1.dll. Oculus v49 runtime. This is relatively uncommon crash, it happens when...
Recently updating some plugins caused a fairly reliable haptics crash. Is there any workaround to this? (using quest2 via quest link) (Case...
We are using a custom XR setup in a Quest 2 game, where we set camera position and rotation manually with ovrp_GetNodePoseStateRaw(). We do this...
Would like an async API here too. Also, looking at the profiler it looks like there is a big pile of LINQ slowdown in the middle. Please Unity...
Okay, finally got it to load. Naming the file Project.main.#.com.Company.Project.obb is wrong, it must be exactly main.#.com.Company.Project.obb....
Submitted a bug report: CASE IN-15899 We haven't reverted back because the direct oculus calls takes basically 0ms on device so all that input...
Both UnityWebRequest and AsseBundle APIs can load from inside obbs. If you place your bundle in streaming assets, then simple append the relative...
This would be very useful, we have many cases where a few objects have been independent prefabs and would like to have a base prefab. We avoid...
Nope, did not find a way yet. We removed it but still want to disable it entirely in our build script because it's taking 0.23ms when _not_...
We're on 2021.2.19f1, for some very specific bugfixes we were hitting that were pretty severe. We haven't downgraded and run an exact side by side...