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Hi there, I'm following the same steps and still having the same issue. I've update git and xcode as well as restarted my computer multiple times,...
Thanks for the reply! Those all sound like solid options. The problem is no longer relevant at the moment, but having these possible solutions for...
This should be representative of that camera blend.
Unfortunately, it's for a client and I don't believe I'm allowed to share the project. Let me see If I can quickly get a test project I can send...
It kinda helps, but not that much, plus it totally changes my framing If I do that so kinda defeats the purpose...
First target is a point in the far distance. Just a transform. Could be any amount of distance away, it gets placed dynamically right now but...
I guess what I'm hoping for is to have the camera attempt to place the character in the middle of the screen as it moves down.
@Gregoryl so changing the blend hint to Screen Space Aim When Targets Differ helped a little, but it still doesn't look great.
Hi @Gregoryl, I'm attempting to switch between two cameras with different targets but am having unexpected issues. I'm following your suggestion...
Never mind. I had my Tracked Dolly Position Units set to Normalized. Setting it to Distance made the auto dolly work again with a non-looped...
Hi folks, I'm creating dolly paths and cameras in code, and it's been working pretty well but have just run into an issue where my dolly camera...
Awesome, thanks! Also, I'm trying to limit the camera rotation but the angle clamps values in the camera control don't seem to do anything, am I...
Hi @songtan, first off, great asset! We've just started using TBTK3 to prototype our studio's next game and have found it extremely robust and...
I've got a shader handling billboarding for me, and it works fine in the editor, but not when I build, the default facing direction is offset...
Hi Russ, I've been building a project using LeanTween and I'm really happy with it so far. I'm pretty new to Unity, so I was hoping you could...