A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Version 3.0 is live, with the price raised to $20. New in this version:
What's happening here is that, regardless of the contents of the asset, nobody using an earlier version is allowed to purchase it. If you want...
It's called bandwidth caps. A few months ago, that would've been a significant portion of that month's internet for my entire house.
Version 2.3 is now live. In case someone doesn't feel like checking the instructions to understand what Halt does: it basically tells the code...
They've had that for quite a while now, actually...
Huh. Y'know, I haven't run into this problem, but I haven't really looked into the sorts of assets that could cause these sorts of issues, and...
At the same time, you can't force someone to sell something they don't want to sell, simple as that. It's more than a bit self-centred to demand...
I would pull anything I have up before this would go into effect.
bump
[attach] It sure has been a while... I've just gotten Chatterbox put up onto the Unity Asset Store. The idea behind it isn't very complex:...
It isn't that you had to write a novel, it's that your wording choice actively encouraged our interpretation of what you said. Though if you...
On top of what Tyler said, I've already posted saying my favourite is the PS3, not the Wii. I was calling you out for your post that essentially...
What's wrong with preferring the Wii? It had some pretty damn good games on it, and not everyone has to share your tastes.
Like khanstruct, I have all three systems. But while I agree in that the PS3 is my favourite (primarily due to titles released by NIS America),...
To answer your second question, no. Official word would have come out pretty fast. He's still drawing and writing the series.
2.2 is live.
Submitted version 2.2. Changes are as follows: As before, the demo has been updated with 2.2.
Then you're out of luck.
Until the hypothetical point at which Microsoft ceases allowing games not bought through their service, I see no actual problems with Unity...
Simplest way to do this would be to use Transform.LookAt. Just remember to set the value you use for that for whatever axis you're not using for...