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Hi, Just letting you know that it seems the bug is back with the new 5.5 release. It may also be because of how the new particle system works.
It all depends what you want to do and who plugs in the actions/delegates. Sometimes, when you work in a team and an artist wants to change some...
Just to let you know that I posted a bug report about isPlaying() and isAlive() not working as it should. Got a reply that it was fixed in 5.4.
Hi, I have the exact same issue. I call play() and stop() and nothing happens, but if I set the particle system to play on awake it runs fine....