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just released the video too! Hope you like it! [media]
Dear All, after years of various (failed) attempts to produce some kind of game I have finally managed with unity to make a classical Missile...
tx for the tips
meh..found it.. :) in rocket generator script had at one point rocketsGO.SetActiveRecursively(true); *banging on the head*
Hello. I have the following situation Object A GameObject(SphereCollider+Rigidbody+Script) SC is enabled and as trigger. Scripts has...
augh :) damn thank you :) it was pretty early morning :) well nah they do not detect collisions at all... i think i got myself a bug :) ill...
bumpete bump?
Hello! I have a funny problem.. I am shooting a rocket from a rocket launcher and I am having attached few particle emitters to the tail of my...
yup I am doing so now.. but I maybe thought there is a little bit simpler way. thanks for the info!
I have a funny problem. I am playing with various triggers and all seems to be fine. They work fine. BUT when I have this kind of situation:...
so how we then fade out the trail? (i am not talking about trailR.time property)
I have an object named AvioObject and two particle elements (tagged PSmoke and PSBurning) as children of that object. I can normally grab them and...
thank you guys but no dice. i made a invisible copy of my plane and use it just for rotations ;) and voila...
Here is my problem in little more detail Fist I use this for debugging Debug.Log("LOCAL EULER Angle changed this much: " +...
tx ill try that..but mind that I don't want so set anything :) I just want to know how much degrees( or radians - as you said it is easy to...
.. well.. it seems it is not working as advertised.. if I want to read local space angels in z plane and rotate my object also in y plane I get...
.. my bad E, it is yes , yes and yes :D used x instead of z side... it works! Tx!
and so I did and nope not getting what I want to get.. numbers still running wild.. Molix I have used your idea (needed little tweaking..)...
thank you guys ill try what you have proposed
I must say that after days of searching this forums and trying all various - transform.Rotate - transform.rotation.eulerAngles.z,x,y -...