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You led me on the right track, it works if I use a float instead of a boolean property in the shader. [ATTACH]
Thanks for your reply Charles, the override value is set to 1 in the Entities Hierarchy window. [ATTACH]
Hey guys I have a question/problem regarding Material Overrides and I am not sure if this is supposed to be working or not: Edit: URP, Entities...
Hi @check_marc Are you planning to update FlockBox to the newly released com.unity.entities version 1.0.0? (currently -exp.12) If(so) { I'll...