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Hi, We are using Unity 2020.2.7f1 and Universal Render Pipeline. Amplify Impostors, Amplify Shader Editor and all URP plugins are installed....
Thanks, that fixed it. Btw what is the difference between snap relative and snap global? I think it behaves the same. Also a little feature...
I got a problem with snapping. Smart snap works how intended but if I snap manually all I get is a automatic snap to the origin. Meaning on global...
Short notice Jamieniman if you simple replace transform.rotation.eulerAngles.z with -transform.rotation.eulerAngles.z on line 129 and 136 in...
Found a bug today. If you use Sprites instead of Textures for the Fill element the Sprites get strangely deformed. This happens if you rename the...
Does that also include the next 4.6 beta build? I am currently using 4.6.0b20. Or do I have to downgrade somehow to 4.5.5p1?
That fixed my problem a while ago. However I got another one because of it. Unitys 2D physic don´t work correctly by rotation 2D colliders on the...
Hi, I got a problem with Puppet2D. In my scene I got a box collider which i control to move around. Under it I parented the Global_CTRL with bones...
First of not sure if this is the right section to post this. So if this is posted at the wrong place please move it. For quite a while now I had...
Hi, I am having some problems working with Layermasks. I want to create a Layermask which only interacts with the Layer of the gameobject and...
Found some strange bug where you fall throuth the ground on one edge when you jump. Strangely it´s only on that one edge. Also it only happens...
Hello koujaku, I am currently working with your toll. However I am having problems aligning corners. Is there a way to give the corners/caps a...
I am currently trying on making the Unity main window scalable. I have written my code so that I can select a resolution and switch it in game...
Fixed it, just reinstalled it I guess something on the installation did go wrong. Still thanks for the help if I wouldn´t have tried...
Also no definition for Network.isClient and Network.isServer. Do I have to include a specific header, or an Assat Package?
So, what do I do now to check if I got connected or disconnected? Did Network.peerType got replaced by something else or why can´t I find it?
Im starting with Network Scripting and got the Problem that I get the "error CS0117: `Network' does not contain a definition for `peerType' " but...