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Greetings I was making a platformer game using Ferr2D some years ago. Now the brilliant thing about that asset is I could draw individual game...
I think the tutorials could be better, and something for 2D developers, but to me just Gaia and the sounds was worth it
I just made a post asking if this was legit, seems almost too good to be true
Greetings I was scrolling facebook and I came across this link https://www.humblebundle.com/games/unity-bundle Basically it's a bundle of...
I see there is a new update and i cant seem to find the list of changes anywhere except this "UPDATING: This is a large update, please delete old...
Same. but like you mentioned, VERY tedious
I am working on a 2D platformer, I also have an event that occurs that when my player collides with a specific trigger it supposed to stop moving....
Yea i noticed those but I can still jump thru if I try hard enough
FallingObjectControl is attached to the items that spawn and fall. I will take your advice and move it to the player, however it is an "enemy" ....
I know what is happening, probably even why, but i'm unsure how to solve it. I have an object spawner, an object and a player. On my player,...
Are these assets compact able with Ferr2D? https://www.assetstore.unity3d.com/en/#!/content/11653
If I can remember two updats aback, my ferr2D collision begun appearing like this. the problem this causes is that it allows my character to fall...
I went thru my game object and added 1 (n+1) for every item, then i ran it and there was no flickering. Must say, very hard work, has the...
OK I see it, so if I have 50 terrain objects try setting some to 0 and some to 1? or just number them from 1-50 (which is hard work). I should...
Ok, i changed the order of the background and foreground in that menu. Hope thats's where you meant
In your previous response you said that, this happens when two terrains are over lapping. In my example there's only one terrain with a fill and...
How Can i change that on the edge and fill of the same Terrain?
Hi, doesnt duplicating like that affect your performance?
I have the same flickering issue which I see others mentioned. I have tried various things which was suggested like the z axis but it's already...
I used trees loosely