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So, your idea kind of worked. Not as I expected, but it's a workaround for sure. I have stack of 2 URP renderers: Forward and 2D. Using a custom...
Hey man, Sorry for the delayed response. I was working on other aspects of the game. Going to test your workaround in a few days and let you know...
Hi there, We are developing a Pixel art Game and we have an edge light shader that uses forward lighting data (3D point and spotlights) to...