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Thanks for the answers! @hippocoder I've gotten mine down sending 90b/s and receiving 200b/s per player, but IDK really how to cut that down or...
I haven't really, but using some other tools and looking into it, it seems there's a decent amount of overhead I guess with Unet sending data,...
Hey! I'm sorry but I don't think I clearly explained what I meant by using the Z axis. I don't mean to sort your objects using the Z axis,...
I could be wrong here but I'm fairly certain you can't call Commands on the server whatsoever. To my knowledge, Commands are called from clients...
@Isaiah Kelly Not OP but I think this is the same type thing I was suggesting, just using Z as the elevation. The problem with just adding or...
Thanks a ton for explaining, I'm sorry for not being much help. I'm doing something similar. I am doing authoritative movement as well (client...
I'm not at my PC and I'm just a hobbyist, but I'll be working on solving this very soon. I will share what I find with you if you haven't found a...
Yeah, this is true. I was actually trying to think of a simple way to include the Z axis, as I will be using it. If you don't want to, I'm sure...
I don't mean to be off topic or rude or anything but why exactly would you want to do this over just simply using a ClientRPC on the server to do...
I think there are quite a few ways to handle this. I'm starting to try to work it out myself, but for my game I'm basically forced to use 3D...
Hi! I'm working on a top-down 2D game and got this stuff working, atleast for now. Granted I'm only working in 2D, but hopefully some of the...
Also in your above example it looks like you check if (isLocalPlayer), with that, if you're doing a host it will work fine as the player could be...
It seems the type the collision call uses isn't collider but Collision, maybe this is the problem? void OnCollisionEnter (Collision col) {}
Well it should be the same as a client, just with the if (isServer) tag. If you have it as you have above, the actual spelling is void...
I'm not 100% sure I have it down as to what you want to do, but I sounds like something I have working in my project. I have objects in the...
Okay so I'm assuming the issue is that you have different gameobjects at different positions for the parts of the body, and you animate the...
I worked on something like this quite a while back when I was first learning unity. I remember struggling with letting there be continuous...
I haven't done any animation for this style of rigging things... but I can't think of it being much different than drawing it all together and...
Just my 2 cents but I'm a hobbyist and had little code experience and zero network experience. I tried a couple assets but Unet was the easiest...
I think you can use https://technet.microsoft.com/en-us/sysinternals/processexplorer.aspx "Process Explorer" to check the network sent and...