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Hihihi!!!!! I find the principle!!!!! I study shaderGUI today, and all the keywords and pass enable control are in "BaseSahderGUI.cs", here's the...
Do you mean GPU instance? I'm not familiar to particle system. Actually I'm not going to create particles, just want to add some "UI"(signs?) in...
I search this shader for three days, so excited to find this thread after changing tons of search keywords....
I investigate this problem for two days, but most closely search result is "size attenuation" in WebGL(maybe)? Someone told me It has something...
only chaging render queue to transparent can material be rendered.[ATTACH]
[ATTACH] [ATTACH] Shader is 100% correct. Standard Material can be rendered.
[ATTACH] Just like getting values in script. material.SetFloat(fogSpeedXId, fogVolme.fogDisturb.value.x); material.SetFloat(fogSpeedYId,...
THAKN YOU so much!!!! Dont know the principle yet, but adding ".Override" took effect!!! Searching for hours and finally resolved I'm soooo happy...
ok,thanks
forgot to change language.. what's wrong with the process, bake vertex color and export .fbx , is there any other steps??? [ATTACH] [ATTACH]
so how to save in blender:(
[ATTACH][ATTACH]here is something in blender and model in .7z
made this .fbx model in blender and bake normals into vertex color: [ATTACH] Dosent it mean I painted vertex color in model succefully?? this is...
I saw the link and learnt a lot. I don't want to creat a transparent texture, I just collect textures from web or game resources to reproduce cel...
Thank you so much !!! Get it ! So if the pic has alpha channel, the result showed in explorer, photoshop blends each channel with alpha channel...
In ps,the red channel looks like: [ATTACH] But in Unity, [ATTACH] and actually r channel should save glossiness map. [ATTACH] They have troubled...