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Hello there, as the title says I want to know if there is a way to have only a certain amount of lines using InputField. Currently what happens is...
Upon further testing I can confirm it seems to be with the walls/nav mesh obstacles, if I enable the walls after the game starts or disable and...
Yer I know its a bit messy at the moment, I still need to sort that out, I have found the issue seems to be with the destination points being...
Hello, so I seem to have this script that works fine according to the debug.Log, however when I enable the script, it begins to really lag the...
I've edited my sight to this: agent.transform.LookAt(hit.collider.gameObject.transform.localPosition); if...
I'm using a mixture of setDestination and stoppingDistance to make the ai move, I have moved the collider down already so that the raycast can see...
Hello, I am trying to make a fence and have an ai patrol it, currently when the ai detects an enemy, it makes to a shooting distance and then...
Any advice on have to add specific navmesh layers onto objects and how to only make certain objects avoid them? Still learning.
Ok so I am trying to make two different types of AI, one being much smarter than the other. I also want a defense of walls. I wish for one of my...
Solved my issue, I believe it was because I had two different shader materials using the same script on top of each other. I solved it by creating...
I am currently running into an issue with my shader, the shader itself seems to work fine however when the object has a z value that is greater...
I'm trying to add transparency to a shader that I am currently using, however as I'm not that skilled with using shaders I seem to be running into...
Thank you, didn't see this group when I looked around for a shader forum.
That's odd, there isn't anything else that I can think of that alters it, I'm currently updating unity though, thinking it may be an something...
I've tried what you gave me but it doesn't seem to affect the outcome, the public int during the game still changes but the converter() still...
Hello, so I am trying to make a script that adds and subtracts a certain amount to different resources, this works fine, however I seem to be...
Update: I have solved this issue, by implementing a count system, making only the objects that have a lower number than that deleted move down,...
Hello, so I am trying to make a menu, lets say it has 5 different boxes in it. Each of these boxes is connected to a character, and when this...
Thank you for the advice and help, I get what you mean now with the FillFrom after messing around, sorry also a bit tired. I will give this all a...