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An extremely pleasant surprise to see an update for this after such a long time. Very very cool man. Thanks! :D
Hey man I just wanted to say thanks for picking up the ball on this asset and helping us non shader witch folk out. I definitely appreciate it for...
You likely need to set it to either a specific render pass in the URP Renderer asset and/or set up a stencil buffer. Depending on the situation...
[ATTACH] Ah..sorry for the confusing explanation. I guess the most simple way I could describe what I'm trying to do is use a typical flat Unity...
Hello. I was hoping maybe someone might be able to help me figure out something.. The project I am currently working on requires that the player...
Yup. Been working fine for me for some time now without issue. Have you installed the included MassiveCloudsAtmos-UniversalRP-7.3.1.unitypackage?...
Was just a suggestion to test and see if maybe you could pinpoint the issue. I mean to each their own, but I don't find it too terribly absurd...
Have you already tried adding an AtmosPad prefab to the scene to see if maybe that kicks it into gear for you?
He's still active. Just usually takes a while for him to get back unfortunately..
Hi @mewlist. Since I have to disable the Atmos Sky when using Crest, I'm trying to set up a custom script/material that can inherit the Atmos Sky...
You're more than welcome to try my little pass switcher script I posted a few days back. (ProtoPottyGames, Dec 15, 2020) Just in case you may have...
Just in case anyone might be interested I put together a slightly less dumb solution for switching render passes based on a set height to help...
Hi. Just trying to sort out Lux Water with this and unfortunately the documentation isn't looking to be matching up with what I'm looking at here....
Also maybe good to mention if anyone uses above/below surface that you can easily save a mess of frames by dynamically flipping between underwater...
I assume you guys are setting up a custom AtmosPad controller thingo?
Hey. Sorry, I cant really comment on how things go for the HDRP version because I've only tested on the URP. You're more than welcome to use my...
ahhhh...kk. I found a simple solution that seems to work well as long as I'm not missing anything due to render pipeline ignorance..lol I was...
Hello. I seem to be having the same issues as some of the others here in regard to getting Atmos to work with Crest Ocean in URP. I've got almost...
Another yearly check-in...and still quite interested in this beauty of a water shader. :)
Oh, also maybe check out an asset called "URP & LWRP Mirror Shaders" by Akilli Mum.