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I find articles like these useful, it's interesting to know how different people structure their code. I personally put common behaviour in one...
Sorry guys I mean I'm against corporations that abuse employees or circumvent taxes and environmental laws, I'm not a communist. And I know,...
I don't know dude. Judging everything by its monetary value would be a sad society. Maybe he will create great art and maybe the next ten young...
I'd say there are way worse ways of utilizing tax money than for education, no matter the age. He received a scholarship, it's not like he's...
As a 21 year old CS student, I can only recommend school. My degree has nothing to do with games(though I took some additional graphics classes),...
From what we learned in school, gamification is usually defined as putting game elements into other activities, to make them seem more "fun". For...
I claimed MRAV8-0DND4-XLRD4, nice work.
Setting transform.up changes rotation of the gameobject without going through the rigidbody. You can set rigidbody.rotation or use...
Yes, the problem is present even when at the origin. I implemented origin shifting today and it still happens. EDIT: Looks like it is caused by...
Hello, I'm making a space shooter, and my spaceship starts to jump around when moving fast(gif attached). I'm only using AddForce and AddTorque in...
It might have to do with you changing transform rotation(up) directly, instead of through rigidbody rotation.
I'm not working on any project right now. If you send me some info I'll look into it.
Hi, I'm working on a tile based editor. I have wall and floor models, each with about 10 blendshapes for variation. It looks fine and is easy to...
I want to make someone's day better, to let people escape to an easier world when they must, to help socialize people who normally wouldn't.
Yes these are basic models sculpted and decimated in blender. Colors by UVs from color palette, no normal maps. I know I could bake details into...
I will stick with forward, it runs fine now. Thank you for your time, have a great day.
[ATTACH] I noticed leftover cages from blender, they may have caused the setpass calls even though they had no triangles, only edges. So setpass...
Thank you for the fast reply! I saw the setpass calls and I agree it's horrendous. The models are just dragged and dropped into the scene, all...
Hi, We're making a dungeoncrawler with generated maps made of tiles. We are going for a flat shaded low-poly style. On first try I made a mesh...
Firstly, put your code into the code tag. It looks like with IgnoreCollision you disable collisions between your two objects, which means that on...