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ok thanks Quests[] quests = (Quests[])SaveGame.Load<Quests[]>(typeof(Quests[])); this command have error want a mandatory string, is it possible...
thanks for your answer Exactly you immediately understood the problem, I'm using an Id system, but I don't want to use a database because I'm...
good morning i need help, i am creating a simple quest system I need to load active quests into an array with the load command I'm trying this way...
Ok thanks, I try. I also wanted to try probuilder who has an uv editor, have you ever tried it?
thanks Carlos for explanation with the feeze I solved, after 2 or 3 minutes unity unlocks and I can use paint 3d, because of the size of the...
hi, I'm testing 3d paint on my project, but after setting the textures, when I click paint, unity freeze, what can I do? unity version 2019.2.12....
Hi ninja I also tested the project on oculus go, but I can't move with the controller, could you help me? thanks edit. on oculus go, only with...
I solved, the become invisible didn't work because I had modified the bullet, and deactivated the mesh on which the function was present....
thanks for the answer and for the explanation, testing a build on the smartphone I have no way of understanding if OnBecameInvisible () is...
the bullet do not disappear, and I find myself thousands of elements in the inspector, what am I wrong? Is it possible to optimize?
hello, I'm doing my project, on the base of your asset, and I'm very satisfied. there is only one thing that does not convince me, the use of the...
I would like to buy this asset, I wanted to ask, but does it have touch controls to create a mobile game? or should I implement them myself? thanks
Is possible to use in a 3d project? With all model in 3d?
hi, I have this scenario, GameManager and Player always in memory, I need to load only levels without discard GameManager, can I use your loader...
hi, is it possible to link the damage to an external script that varies the value based on the level of the enemy? thanks
hi, is good for mobile project?
how can I handle the scene change or reload? the enemy in pool extension, on reload scene, not recognize command player =...