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PM sent ! Thanks you Chingwa :) (If a solution to my problem is found in PM, I will come back here to post it in case I'm not the only one affected).
I use "Unity 2017.3.1f1" and "Post Processing Stack 1.0.4" [ATTACH] I hope that the image can help. Thanks you Chingwa.
Maybe in "Suimono_Surface" in "General Settings" with "Surface Types".
Thanks you :) However, under the depthmask quad, the unity post processing stack does not work anymore :s And the inside of the boat seems to have...
Do you have an option to hide small location of water based on a volume like the inside of a boat/submarine/etc ? Because i can't find it in the...
Ok thanks you for your fast reply :-)
Thanks you very much for your fast reply !! I will buy it right now ! Edit: I bought it, and...it work really well with Enviro !!! (Fan of your...
Hello :) Your asset look great ! Before purchase, i need to know: 1.With your buoyancy system, i don't need to buy, for exemple, the "Realistic...
Hello :) I have 2 questions before purchase: I'm looking for a solution to have my boat to float dinamically accordingly to the swell of the...
Ok Thanks you :)
My bad, sorry for the wasted time... Work well :-) Thanks you !
Good news !! And with "Dynamic Water Physics" asset ? I can call the water height function from your script in the "Dynamic Water Physics"...
Hello :) Any info about compatibility of Enviro and Hydroform Ocean System ? Because i have 2 issues: 1.Ocean only rendered where the terrain...
Image of the issue:[ATTACH]
Hello :-) Any info about compatibility of Enviro and Hydroform Ocean System ? Because i have 2 issues like @Maximilious : 1.Ocean only rendered...
Hello ! Ok thanks you :-)
Hello :-) It is possible to create volumetric sea of clouds with Enviro ? If yes, how ? Because using "Coverage Height" does nothing :s Thanks ^^
Wow ! Thanks you for the tips ! now, i know what to do :-) Good night and thx again ^^
Hello :-) It is possible de stream an extremely big amount of trees ? This is the setup i have in mind: 1.I have 256 terrains tiles (size:...
Thanks you :-)