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Yeah. People who use Unity just hack away everything, so no one every knows about what is the correct/recommended workflow to do something....
I've been looking for ideas on how to manage all this mess for my game. Let's say I want to make a relatively simple character customization...
Hello, I'm trying to make a timeline (not necessary Unity's Timeline) based editor for ARPG skills, but I'm struggling to find a starting point....
Thank you. I'm trying to do a combat skill editor and this seems to be a good starting point. Is there a reason you didn't include the complex...
Thank you for posting the answer. It would be cool if someone could explain why we have to multiply the absolute normals by themselves. I can't...
Any news??
How would I go about completely disabling and enabling the CPP at runtime, without removing/adding components? I want to do some fully scripted...
+1
Does anybody know if this can be done for multiple textures in just one SaveAndReimport() call?
I want to make a world streaming system using the Addressables package. For this, I'm thinking on dividing my world into different scenes, but I...
I use FixedUpdate to do to very important checks and calculations.
We have the same problem. Any news?
In my case, something is removing my PDB files from my "Game_Data\Managed" folder. Adding those files manually bring my line numbers back. I...
The async method didn't finish executing because there was an error at the middle of it. I should note that I'm calling it from an synchronous...
Any exceptions thrown inside my async methods get completely lost who knows where. No logs or anything. Is this expected behavior?
Did you find a solution?
We are developing a PvP ARPG game and we want it to have a network architecture than can scale well enough so our players can play competitively...
Not even that works for me now that I am on 2019.4
+1 I had to spend 1 whole week developing an addressable pre-loading system because they don't have such a basic feature. I understand you should...