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Hello, I'm new to 3D in Unity, so I don't know if it's some basic problem I'm having, anyway here's my question. I imported a .fbx 3d model into...
Even with Root Motion disabled and removing the Baked Position, it still modifies the Y axis :(
I'm studying Unity and creating some prototypes for study. I came across a question that I couldn't solve, I'm using a Rigidbody code to move my...