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Also to limit the refresh rate of the editor (and therefore the scene view), you can change the Interaction Mode in Preferences / General...
Hi! It seems to me that it may be due to vfx component visible in view forcing a refresh of the editor by default. So if refresh rate is not...
Hi. This is a known bug that was fixed some months ago. So the way to fix it is to upgrade....
Hello, hard to answer without more context. Opaque will generally be less expensive than transparent when there's lot of overlap due to depth...
Hi! You can set the alive attribute to false in the Init context for particles with alpha under a certain threshold for instance to discard them ....
Hello ! Yes there's little chance this is adressed before we have an actual dependency on Unity.Mathematics (which should happen at some point)....
Hi. I guess if the VFX is using the skinned mesh renderer to position the footsteps, it's expected it's not culled?
Hello ! Yes at the moment we have no built-in way to readback some payload from GPU to CPU in VFX Graph. This is something we want to add in the...
Hello. VFX Graph was never supported with built-in renderer, you must use SRP (either URP or HDRP). We are not aware of issues regarding stereo...
Hi! Depth collisions are not working with particle writing depth at the moment. We don't have a split resolve of the depth buffer in order to not...
Hi! To pass particle attributes to shader graph, you have to do it explicitely: So by exposing a property in shader graph (that will then appear...
Hi @Thaina, There are plans to add CPU backend in VFX Graph by leveraging DOTS technology in the future. This would indeed allow to run...
You can specify deltatime behavior in the visual effect asset inspector and in the VFX project settings. You should be able to match by tweaking...
Hi! For reference here is the dampen code from the particle system module: floatN sgn = sign(v); floatN ab = abs(v); ab = select(ab,...
Hi. Yes you can ignore the warnings, they have no incidence on the actual shader. A fix to remove them is pending and should land soon.
Hi. Yes we are aware of this issue and it will be adressed soon.
Not sure about the sample with the statue but I found this example on his github https://x.com/_kzr/status/1615973816286744578?s=20
This is a sample from Keijiro. So it should be available somewhere in his github https://twitter.com/_kzr https://github.com/keijiro
Hi! VFX blackboard properties are not directly translated to shader properties (i.e. constant buffer values). They don't necessarily exists on...
Hi you can use a trigger always and condition it's execution based the value of the attribute. Alternatively you can change the count to be 0...