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When performing a command line build under OS X to generate a standalone player for windows some of the generated resources are placed at the root...
I've not done this in Unity but I have some experience loading data like this in other systems and it appears to me that everything you need is...
I ended up using: System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal); which works great. It won't take into account...
Is there a way in Unity to create a file at runtime and access it in a platform-independent manner? For example, if I want to create a file per...
Correction on my last statement. This morning I've stopped and restarted Unity multiple times and still get the error. Last night, using the same...
Same problem except mine's: ArgumentException: Getting control 0's position in a group with only 0 controls when doing repaint Aborting...
I can't post all the code because its spans a bunch of classes but basically we have a UI library that maintains the state of complex UI widgets...
I have a table UI that uses a Button class for drawing cells. The Button object is eventually drawn using a GUI.Button call like follows:...