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Hello! Sorry if it's been discussed already, but I see that .net 6 has new infrastructure for more advanced hot reload. JetBrains Rider has rolled...
It's possible, but only if the GPU receives vertex data that includes information that's required for billboarding. Unity's SpriteRenderer doesn't...
It seems like editor UX is not being taken very seriously. At this point, our best bet might be to manually patch the editor with something like...
Note that with the shader above it will break batching. You'll have performance problems if you have a ton of sprites. We're holding off on these...
Will Search still update separately of Unity?
m_SensorSize is constantly changing by microscopic amounts for no reason. We handle merge conflicts from it day after day, see the attachment.
I'd like to know what this is as well. Edit: For anyone stumbling upon this, the function was renamed at some point. There is more information if...
Man I hope that gets fixed really soon. Ever since I saw this I couldn't help but wonder.. why? It is clear to me that a lot of Unity's tools have...
Whether I set Apply Transform Offsets or Apply Scene Offsets, so long as there is an initial rotation I get completely incorrect results. Here is...
Hello, would it be possible to add a dropdown next to the address textbox in the inspector? Not having a way to set the group defeats the purpose...
Yea in 'Plugins' by default, otherwise we have to move it again every time there is a plugin update. Personally I think Assets/Plugins/Hierarchy...
Hi, would it be possible for you to move the plugin (Assets/EMX/ directory) to Assets/Plugins/EMX/ soon? Currently it's in the root of Assets/...
@willgoldstone I hate to tag Unity staff directly but are you able to comment on this? Users have been waiting for years. This is a very major...
The extended version hasn't been updated since August whereas the regular version was last updated in October. So I am currently using the version...
Incredible, I can't believe we now have a fix to this problem. YES, it works! However note that the correct operation to choose between the two...
Hello! This thread has been on our radar for at least a year now. We are very excited to see the proposed solution because it is extremely...
The editor crashes some times.. Sure sure, it shouldn't happen. Unfortunately we live in reality, a very imperfect reality. I don't think we will...
[ATTACH] I am not touching anything on the controller, and yet the one on the left is constantly firing events. Gamepad1 on the right is the...
Excellent to hear, thanks
I understand. Would it be possible to support this natively in the future as part of TextMeshPro to avoid any issues if the assets are moved?