A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@yasirkula how to get spline position point by normalizedT? GetPoint() return wrong value. I have a spline and if i pass 0.5f for middle position...
but this method return a Vector3, i need the reverse function, so vector3 -> normalizeT
@yasirkula how to get exact normalizedT at some spline point position?
i want to pass some data through tween inside sequence. I use some extensions method that return tween for custom animation but i don't understand...
Hi all, how to pass some metadata object through Sequence?
@yasirkula when i call MoveAlongSpline(ref float normalizedT, float deltaMovement, int accuracy = 3) method with parameters like: normalizedT =...
@yasirkula i get an exception if i use segment like this: BezierSpline.Segment segment = BezierSplineComponent.GetSegmentAt(.5f); Exception:...
of curse OnPausableFIxedUpdate it's called at FixedUpdate time. I'll try with cinemachine instead a custom follow camera with smoothdamp. Anyway,...
OnChunkTriggerEnter is always called before the player finishes the current path, however, debugging more deeply i discovered that the problem is...
yes they are all in exactly the same position, it will be a bug in the editor I don't know ... thanks for the movement with the offset and thanks...
@yasirkula another question: how to apply a movement offset on spline by code? MoveAlongSpline(ref splineNormalizedT, forwardSpeed * movementSpeed...
i can't understand "prevSplineNormalizeT" and "splien" is current or next?. I tried as you said but it doesn't work. I am attaching the complete...
@yasirkula i try to do this for get better normalizeT when going to next spline with position margin error: if (splineNormalizedT >= 1f &&...
@yasirkula however it might be a good thing to set up a function that allows you to merge two or more splines giving you a new spline as a result...
however, it does not solve the problem. I actually solved it by adding a linear margin in the chunks with a curved spline so that we have a...
i partially resolve with this code: private void HandleMovement() { if (!currentChunk ||...
1) mmmm ... I don't think it works. I'll explain, I'm building a procedural path at runtime where each chunk has a spline designed at design time...
Two question: 1) it's possible merge two or more splines at runtime? 2) How to move along spline with speed using rigidbody instead transform?...
Hi all, I'm trying to figure out how to read the state of the particle from the VisualEffect class. In particular I cannot understand how to...
Good morning. After last update when try to Load any data saved with encryption i take this error: "System.IO.EndOfStreamException: Unable to...