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Hello! - We don't know what version will have ListViews :/ We still have to find time to finish it, so our advice is, don't wait for it to start...
MaterialUI doesn't contain a native treeview control, however you could still make one yourself using the included components. If the treeview...
Does it still occur for new Canvasses (ie. ones that never had the old MaterialUIScaler attached)? ~ Declan.
Try disabling the 'SpriteSwapper' component on the button (should be on the 'image' layer) and see if it works. If that is the cause of the issue,...
We'll be waiting for Unity to integrate Text Mesh Pro natively into the engine before adding support for it. ~ Declan.
Hello, Unfortunately no, at least not from us, because we'd like to stick to Material Design guidelines for now. So you'll have to do that...
An update is on its way - waiting for me to finish the Lists system, and we're still ironing out some bugs that 5.5/5.6 introduced. I'll let you...
1. Just duplicate one of the existing pages and the TabView should automatically pick it up. 2. Hit play, you should see the new tab and be able...
Hello, I just tried your package and don't see anything wrong :/ Plus you're telling me the issue is with the type inOut but you're using only...
I don't really understand what you mean by that :/ This particular Vector Image is set to Match Min, but it could be set to manual with a size of...
Hello, This is weird. Do you have a black sprite with a mask somewhere or something like that? Or can you tell me what you're doing to animate...
Hey, I've added that to the list of things to do and will check when I can :) I've never used TextMeshPro for now, but if it can be rendered by a...
Hi Iqu, I am planning on rewriting the TabView component in the future, which will include further customisations like this - I'm not sure when...
Try increasing the pixelDragThreshold in your EventSystem object, and let me know if your problem persists. ~ Declan.
I'll see when I'll take a look :) Thanks again for everything! ~ Yohan
Hum... ok. (yes at least it's working for you :D) The thing is, when you make the size as big as the screen, you mean the size of... what?...
I just tried, and I can confirm (at least for me), that this is because the collider zone to click is super small (basically only the AM/PM text)....
I only have 3 warnings (and it's because I didn't run the API Updater): - Assets/MaterialUI/Scripts/MaterialUtils/AdaptiveUIGrid.cs(66,22):...
Well thanks a lot for reporting this! This only happens in an Android build and never in the editor right? I'll have to take a look! EDIT: I just...
Hey there! It's not directly implemented in the MaterialInputField component as Declan said, but I have hacked a small thing (that I use in...