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Hey there :) I am using UI Toolkit and have created a UI with a dark background overlay. When I click on a game object, this UI Document opens...
Do you think I could do both? For now, storing the values with the holder GameObject when I want to transition scenes and then once I want the...
Hey there! I'm getting a bit frustrated trying to get one thing right for quite some while now. Maybe someone here is willing to give me a...
I am collecting some different animals in one scene (which is the GameMode), that I want to show in another scene (which is like a Start-Screen...
Hey there :) I've been using this tutorial to create a save and load system for my game: [MEDIA] It's basically a save and load system that saves...
Thanks! That was a huge help. It's working now :)
Hey everyone! I want to Instantiate 2 random game objects from my game object list. However in the game, I can't address the components of my...
Alright, Got it! Thank you for taking your time. I'm excited to go from here
One last question (Sorry, it's been bothering me for so long) So in theory, if I want to adress one of the birds that are spawned in the...
Thank you so much! That's a great hint. I'll look right into it. It's crazy, I'm definitely learning a crazy amount about unity and c#, but I am...
Hey! :) Maybe you can help me. At the beginning of my game I want two birds to appear, randomly chosen from my List. In this AllBirds List are...