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Can anybody explain why I get this on all my scenes and what to do about it? (2019.4.21f1 - URP) [ATTACH]
Thanks, that did the trick.
I tried using the NavMeshComponents system and it ignored the trees. The only way that I could come up with was to: Duplicate the Tree Prefabs...
Is there a way to prevent the tree billboard from interfering with generating a navigation mesh? [ATTACH]