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Disabling occlusion and frustum culling for one frame when doing the camera move (and then switching them both back on immediately) did the trick...
Quick question about the occlusion/frustum culling: I've noticed that when doing very quick camera moves, like a fast 180, the culling seems to...
Thanks, I'll take a look, but I have a bad feeling I am using some of the low level API stuff, in order to build my procedural environment. I'll...
First off, thanks for the amazing work on this asset. It's well designed, the code is easy to follow, and it's given me huge performance gains....
Just purchased the Pro version and I'm very excited to get this integrated into my game! Any idea when/if the Suburb/Racer demo scenes (seen in...
This package looks great and I'm excited about getting it integrated into my project, but I'm having some trouble getting started... I was hoping...
Much better! Wow it's like the guy who made this thing really knows how to use it! [MEDIA] I don't remember why such a big dead-zone seemed like...
I've been in love with Cinemachine since I first installed it. It's easily the best camera system I've used, and I've tried lots. My game features...
Tim, Thinking of converting my quadrupedal character to Motion Controller. I know it will take time and effort but I'm comfortable with that....
Sure thing. Where should I send it?
This tool seems very useful, so I purchased it as soon as I found it. It seems to be creating more triangles than I expected on my collision...
Thanks! That did it perfectly. I call ClearTargetYawPitch() after one frame, otherwise the player can't control the camera themselves. Does that...
Tim, Thanks for all the recent updates. The new system is looking/working great. One quick practical question, and one vague issue... 1) Is...
Pärtel, it seems like the Final-IK bridge is missing? In the _Integration folder, I only see the Playmaker package; nothing for Puppetmaster....
Yes, I have the same issue.
I'm getting the error "Unsupported shader (SSAO)." Any idea what could be going wrong? Edited: FIXED! I tried deleting all the source files...
That was exactly it! You're the best. Follow-up question: is there a way to limit rotation in LookAtIK so characters don't try to look down...
Hi Pärtel. Me again, with more questions :) I'm trying to get GrounderQuadruped to work with LookAtIK. On my first attempt, it didn't seem...
Thanks, Partel. I'm afraid that didn't do it. I'll send you a video to illustrate the problem and maybe you'll have an idea.
Partel, Thanks so much for all your work on this asset. I'm very excited about what it can add to my game. I've started out by adding the...