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I'm pretty sure you ar enot rotating the whole object: find which object is the one that is the parent of the whole model and rotate that instead.
This is what I am using at the moment but the MouseLook script changes the cursor lock state to none when I press escape. Is there not a way to go...
Is the canvas set to scale with screen size? If not, maybe try setting it to that to see if that works.
Hi, I'm currently developing a game where an inventory system is required. I have fully implemented the inventory system itself, however when the...
Please can you include your code in a code tag so that it can be viewed without the need to download anything
You could also turn on 'best fit' so the text will automatically adjust its size to fit
Try this: float timer = 10; float timer2 = 1; float timer3 = 3; void Update () { timer -= Time.deltaTime; while (timer > 0 && timer3 < timer2) {...
Try setting the horizontal overflow and vertical overflow to 'Overflow'
Hi, I want to make a sprite turn towards another sprite but with dampening so that it doesn't happen instantly. Any help would be appreciated...
Hi all, Whenever I load a scene, everything is dark, I have read that I should disable continuous baking in the lighting window, However, I can't...
But that just stops the rigid body from changing anything, not lock the rotation entirely. Anyway I have found a solution already
Make sure the name at the top of the script (in the line that defines the class) is the exact same as the name of the script in the editor...
Hello all, How would I lock the rotation of an object but in only one axis, please give an example of how to do this. Thanks in advanced! :)
if I were you, I wouldn't use a rigidbody, i would use transform.Translate and slowly add to the speed (and subtract from it when the player is...
Hi, Try the following: bool cursorLocked = false; void Update () { if (Input.GetKeyDown (KeyCode.Escape)) { cursorLocked = !cursorLocked; } if...
Give the sphere collider that you wish the sword script to ignore a tag (e.g. 'ignore'), then, create an if statement so that it makes sure that...
thanks!
Hi, To change the image of a button you should do something like this: public Button button; public Sprite image1; public Sprite image2; void...
Hello all, I have made this script that (should) assign each enemy to an enemy GameObject (even if there are less than 5 enemies), however, the...