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@JoshPeterson I'm interested in knowing how the bug fixing is going. Could you share the current status?
I have already reported the bug. The Jira Reference ID is IN-47544.
Sorry, the following is the stack trace for UnityPlayerLoop (main thread). [IMG] [IMG]
Problem Description: Currently, after enabling incremental GC in the project, there is a freezing issue in Unity during multi-threaded file...
mark
[ATTACH] Unity, Could you please fix this issue?
The temporary solution is to check all your RenderFeature scripts and mark all fields of UnityEngine.Object derived types with [NonSerialized]...
I have the same problem in vs2022. :(
Try setting the deployment min target to ios 15.
Hi, @JoshPeterson, Is it fixed in 2021.3.9f1? I didn't find the relevant fix description in the https://unity3d.com/unity/whats-new/2021.3.9.
half3 ambient = _GlossyEnvironmentColor.xyz;
I tried to set LayerMask to -1 and it was displayed successfully. var layerMask = -1; renderMesh.layerMask = (uint)layerMask;...