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Hi everyone, I realized weird performance issue with SpriteSortingGroup. When I animate SpriteRenderer's Color property with animator, it...
Hi Jeff, Yes I'm aware of that change, but the current implementation is very counterintuitive. A field value must return the same value for all...
Hi after updating the IAP package to 2.3.0 from 1.23.1 (Unity 2018.4.23). GooglePlayReceipt transactionId is not matching with PurchasedProduct...
Hi, The original announcement post pledge that 2018 LTS will be supported by new combined package. Now the package has been released but I cannot...
For assigning/deassigning, you can use asset import APIs. https://docs.unity3d.com/ScriptReference/AssetImporter-assetBundleName.html...
We change with backgrounding on Android
Additionally, what we are reported. All exceptions almost reduced to zero when we remove "Application.Quit()" usages [spoiler]
I recently created an bug report with repro for this problem. The issue is If any touch input is received after triggering Application.Quit()...
Hi, After I upgraded from 2017.4.30 to 2018.4.10. I realize that custom shaders are generating different dependency hash. As a result we generate...
+ Ok, based on what you are saying, I take it you are building your asset bundles to a folder called "Bundles" thus you end up with a Bundles and...
I do some playground, I think timestamps are irrelevant. My steps are in below. Is there any possible cause you can suggest? Unity Version...
We also have same issue with GIT and any version of Unity 5.2+. I'm sure generated asset bundles are same, because they have same CRC but...