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Yes, that is exactly what i meant. Thank you for all your help and explanation.
This answer made me confused but if i understand you correctly what you're saying is that because EnemyFSM is attached to the Enemy GameObject and...
You're totally right, i did have both the FSM and EnemyFSM script on the gameobject. If i remove the FSM script it works correctly. Thank you so...
Sorry for late reply. Yes, virtual methods would work. I don't know how that didn't even cross my mind, too simple i guess. However, the issue I...
Thank you for the reply. I understand what you mean and getting it working is important. However I've already done that and looking for a more...
Hello everyone! I have a question about finite state machines, in my game I have multiple types of enemies. My thought was to implement a finite...
To those who stumble upon this thread having the same problem, I created a solution based on Andrew's answer. It's not perfect but the best I can...
Hi, no I never managed to create a solution to this issue at the time and I eventually game up on the project after hitting more technical issues...
Very interesting, didn't think of having multiple tilemaps could be other solution. Didn't think about going in and out of the collider but now...
Hi, Seeking some guidance on the best way to implement a way to enter buildings in my game by simply walking up to the door, pressing forward, and...
A lookup table did cross my mind as a possible solution. I think if i understood correctly, the problem with this solution is that you don't have...
I have actually looked at the TileMap system before and I think it would work, I haven't tried it but I don't know if there is any benefit of...
Hello! I would like to create a system where the player can build walkways at runtime for a building type game I'm working on. Very similar to...
Solved. If anyone else stumbles on this thread i made it work by also having a Rigidbody on the platform and checking "is kinematic" then moving...
I can assure you that is already done.
Hi, I've been looking around but can't find any solution or discussion around a thought I've had. To put it very simply I would like to push a...
Hi, thanks for the answer! I installed Json.NET and it works great. I managed to save some data to a json file, following the documentation,...
Hi, I'm in a bit of a conundrum trying to figure out the best way to solve this problem. Trying to save myself trouble later on doing the right...
As usual unity forums is no help, if anyone else stumbles into this problem here is how I solved it private Vector3 moveDirection =...
Hi, I'm using a 2D freeform directional blend tree for my animation and it works fine but the problem is that the animation does not play relative...