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I think you made a mistake as @cstooch idea should work for sure!
Hey, instead of OnMouseDown try and Use Physics.Raycast or Physics.RaycastAll in a manager object that is not directly related to the snowballs...
k, so you I don't think you need to apply gravity force. Unity apply that automaticly. So in your example gravity is actually 19.7f If you...
In unity, renderer.Color is defined in the exact way as transform.position, but instead of xyz it has rgba. If you try and set the color component...
hmmm what?
Hey, so, I feel like the initial code was better, so I will describe where your problem is using that. So you are creating a query using:...
Someone please correct me if i'm wrong but there is no way tho change the "up vector" of an object. The Up vector of an object is changed when the...
Do you need exactly 90? there should be no visible difference from 89.981 to 90... Your problem might come from lose of precision when using...
I don't think there Is a magic function that does that. What you can do is to test if a field in an object is a reference to itself. You test that...
To achieve the "true exit" you could try adding script directly on the BaseLayer of macanim. When you are in the animator layer go to the base...
Are you looking for something like this? You can define key frames from code where: new Keyframe(value for time axis, value axis);
Is "YES.startPos" the right default position value? You can test what is the actual default position of your cards by pausing after the first...
For some reason I always make mistakes like that when writing code directly in the Code tag thingy, thanks for help :D Yeah, as I said : Did...
Yeah, you need to call GenerateCards for the first time, depending when you want to start your sequence,. Don't be afraid to experiment, even if...
Well your object should stop when you set velocity to zero. Are you adding force anywhere else? Do you have any friction? Are your Debug.Log...
Does this help you? if(Input.GetKeyDown(KeyCode.A)) transform.eulerAngles = new Vector3(0, 180, 0);...
Try and move rewardBasedVideo.OnAdRewarded += HandleRewardBasedVideoRewarded; before you call the show method. Maybe that will work? If not, you...
Maybe you should watch this, so you can actually understand what you are dooing.
Take my code with the exact solution and don't actually learn anything. Also my version is better. public float Speed; void Start()...
Goodness gracious this is a well edited post :) . Now, your problem can be solved quite easily. Let's walk together trough your code. For...