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Hello. I already wrote in a different thread. I see that we got an option "--architecture|-a <architecture> editor architecture to install...
Hello. I see that we got an option "--architecture|-a <architecture> editor architecture to install (x86_64 or arm64)", but it doesn't work with...
Hi, thanks for sharing. Unfortunately for us, it's unusable due to:
Unfortunately. This requires minimum time (as I see it). Currently, it's so hard to automate the M1 install. Even if you download and install from...
Hi! We extensively use our infrastructure based on Gitlab CI to build binaries for target platforms with Unity. For this, we have a lot of build...
Need this so much
Guys, hi! Still in work?
Hi! Do you have any plans for sprite slicing? When you have a couple of backgrounds and they can't be placed in 2048x2048, we can slice them in...
Will be there 2020 LTS for M1?
With cache Unity 2020 LTS: - Unity export a gradle project ~ 2:30 min.; - Gradle build ~ 2:30 min. = 5 min. in total - the same as Unity 2019 LTS....
I generally will copy folders /unityLibrary/build/il2cpp_armeabi-v7a_Release and /unityLibrary/build/il2cpp_arm64-v8a_Release to build cache...
Ah, that is the problem. Because we keep a Unity's Library folder after each build pipeline, but not a gradle project. We definitely need to move...
That is really super strange. We are using an export gradle project option, without replacing and any custom caching. The build code and settings...
Up
We have Gitlab CI setup for 10+ projects with different sizes. A full pipeline (fetch, unity export, Gradle compilation, deploy) was taking for...
Hi, After updating from 2019 LTS to 2020 LTS we got a huge regression in compilation time (from ~7m to ~15m). Now Unity uses Gradle to perform the...
Thanks a lot, if needed I can provide all details.
Addressables is whole cycle. It packs assets, build in bundles, download bundle with needed asset, load in memory and provide you for use. You do...
Nothing strange, almost year we playing with this system. Generally it has good hight level architecture, but so terrible implementation: code is...
Hi, We have system, where all remote features are build separately. For each group we generate own catalog file. Then when we need modify content...