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i used to have similar problem. The backend on the web server was done in a very strange way. I was forced to use such code. // First method...
Can you specify exactly where?
God bless you, good man! You saved me a lot of time. I have spend 2 days wondering why my baked light texture doesn't apply correctly to my mesh...
Hey man. Thank you al ot for this code. I was used it as tutorial for making UI painting.
It is very usefull for me. Thank you very much!
Thanks a lot! This works for me!
The year 2022 is passing, this bug is still there. OMG! Why are you doing this to us Unity team?
You can force Unity to build both by editing this line in ProjectSettings.asset file in your Project/ProjectSettings folder: webGLLinkerTarget: 2...
You can force Unity to build both by editing this line in ProjectSettings.asset file in your Project/ProjectSettings folder: webGLLinkerTarget:...
You are my hero of the day!
Nope. The vertices/poly counts are the same for FBX and GLTF submeshes.
There are some information from my project. I had a big city model (streets, buildings, roads etc) both in FBX and GLTF formats. Windows build...
Hello there. I recently started doing a cross-platform chat project and was very surprised when I encountered the problem of voice transmission...
I did my research and tried every plugin I could find. I used Unity 2020.3.28f1 and tested both on Android-phone and iPhone.Here is my report....
Guys.. Did you see that? LeanTween asset was updated in Unity Asset Store! Version 2.51(current) Released: Dec 20, 2021 2.51 - Fixed issues with...
The same here in november 2021. I am using Unity 2020.3.23 and TextMeshPro 3.0.6, using default TMP sprite material. When i want to show some...
The author has updated the asset. It now works with the latest versions of Unity. I tried it with Unity 2019.4.17. It worked perfectly. Asset...
OMG! You have saved my day man! Thank you very much!!!
I had the same problem: "Could not find file "/build/Libraries/RegisterMonoModules.h". I had used Facebook SDK version 7.17.2 and Unity...