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Lanre, thanks for the reply. I had been working it that way but missed a couple additional settings that made your suggestions work perfect. For...
Been looking thru the demos and docs and I can't figure out how to record just a specific GO such as the preview raw image without picking up...
Just loaded Easy Mobile Pro into my Unity 2020.2.6f1 project and it keeps failing the resolve with the error below. I have used Easy Mobile plenty...
Awesome asset, been using it for years and thanks for the update. Hardly used the screenshot so nice to have that option to remove. Is it...
Using AddData to grab selected records from one db and add to another but I need to figure out how many records are in the second db so I can set...
Just did an update of Databox and got the errors below. I'm using 219.4.1f1 and previous ver was working fine....
I'm sure this is listed somewhere here but I just can't find it! When I click on a row, regardless of the column, I want to be able to get the...
I am running the most recent version of Databox and creating an Android application with Unity 2019.3.7f1. When I run the application in the Unity...
I'm going through the uModeler tutorial videos and appear to be missing some materials. When I finished my pillar and went to set the material, I...
Whatever it was, it appears to have resolved itself. I had double checked all the layers and indexes but also continued on with the other...
I'm working through the first video tutorial and I have the Player, Enemy and Wave all setup and playing however, If I continue shooting after the...
Thanks for the quick reply Either way sounds fine to me and I totally get that this is an early release. Look forward to the next update!
Looks great so far! I have been running some of the examples, in particular, the submarine one and I notice that the sub is directly under my...
Thanks for all the great info! Helped me immensely!
Thanks! I left a 5 star review on your plugin!
Duh!!! It was my use of SetTarget. I thought it was to put my app bundle ID but it is to call a specific app for sharing. Everything works great...
I am just doing a screenshot and then calling: "new NativeShare().AddFile( filePath ).SetSubject( "Beat My Beep Beep Blitz Score!" ).SetText(...
I have your plugin all setup, AndroidManifest changes made setup the call from a script just like in your example but when I click the share it...
I fixed this by going into the properties of the project folder and made sure none were marked as Read Only and it worked for me.
I'm pretty far into the development and didn't want to upgrade to 2017.3 at this time. I do have 5.6, 2017.2 and 2017.3 all installed so I'll make...