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I think you are looking for this: https://forum.unity.com/threads/using-new-input-system-with-ui-toolkit.1026847/#post-6661135
I want to widen my Input Field caret, but don't know how. For reference, this is how you change caret color and selection color:...
Sorry for the late reply, didn't saw the alert until now. So it appears that what was happening to me is somewhat different (it is a different...
Same errors on the lates released version of Unity 2021.1.7f1 They only appear after I enter and exit Play Mode for the first time. [ATTACH]
Hello, this bug is happening again it's apparently being ignored. Pleas read this thread.
I have the same issue since updating to 2020.3.2f1 I have tried rebuilding the project in many versions, older and newer, but it still crashes....
Same here for version 2019.3.6f1
As the title say, from time to time Unity decides to block my keyboard and don't let me use it inside the editor. I click something inside the...
I really doubt it have to do with the hardware or pc/mac versions. It's just unity compiling stuff prior to play. You can check your drivers,...
I'm not gonna read all of that but: knockBackCounter -= Time.deltaTime; => only happens if player is NOT grounded, so if for some reason the...
In my experience, this time is always there and don't get bigger over time even when the project gets big. If you are talking about compiling...
References! In the player script write: public CameraScript camera; In the camera script write: public PlayerScript player; If you only want the...
About the crash: If you are using an alpha version of the engine, it's going to crash. It crash with final versions so how the hell is it not...
Try to use a raycast. You can put it in a function so you don't have to call it all the time, just when needed, but I'm lazy today: // New...
I guess you can start with something like this: // New Variable public float jumpForce; // Inside Update if (Input.GetKeyDown(KeyCode.Space)) {...
Just found there are 3 components with HideFlags enable. [ATTACH] I then edited the numbers to "m_ObjectHideFlags: 0" and reloaded scene via...
We have never introduced (manually at least) HideFlags. Packages are as tidy as they can be and don't include Cinemachine. [ATTACH] Several...
We are using 2019.1.7f1. We are observing it only works for 2 of the 3 scenes we have in our game.
I have no idea if there is a way to do this quicker, but looks like it's not the case, so: When I click the hide button for a scene in the...