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Yes this has been fixed in the next release of the package!
Also Allocator.Temp is faster here so I would as @luke-unity mention recommend using it but it should be kept around for longer than a frame.
I don't know if your statement is accurate as to people who have sound based games. I mean they could still throw their audio files in the...
I am curious the use case for this? I would argue more often then not folks do not want the audio files... we do keep some of the meta data linked...
Well its not the same as the headless client entirely, previously we had the "headless" build option which depending on the platform meant...
Hello, do you happen to have the linux IL2CPP bits installed? The reason this package would get installed is if that is present because you can't...
Will take a look into this we have not see any issues related to this, can you verify in %userprofile%\AppData\Local\unity3d\cache\sysroots that...
Yes there is a known bug for this issue, and should be fixed in next release of 2020.3 and 2019.4 and 2021.1
There is a known bug with this at the moment it should only install it if you have the IL2CPP module install for Linux.
@optimise at the moment we do not have WebSocket support for DOTS Netcode or the core Unity Transport and that is not on our current roadmap. Is...
Also is there anything of value from the editor logs ? And it’s just these last two configurations?
Nothing to update on this
You may have to run the editor exe directly in where you have the hub installing your editor. This of course is not a long term solution it’s...
@Meltdown what if you open the editor as an admin Does that solve the issue ?
Can you run the editor as admin ? We are working on a new version of the package to solve this issue on windows.
DO you have your editor logs ?
@Meltdown can you try running the editor as administrator? or can you set UNITY_SYSROOT_CACHE as an env variable to a location that doesn't...
Thank for more info shall take a look.
We have updated the packages: com.unity.sysroot "version": "0.1.16-preview",...
We have no announcements on this topic at this time, and we currently don't have any plans to support this at the moment.