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only problem I am having is how do I move those Objects, Systems, Particles. etc. below when I open the Camera Tab. ?
I've research a lot of stuff ranging from youtube, forums and learn some components like, vertical layout group, layout element, content size...
is it possible to read, write, insert, replace or delete a line whilst not using read all lines? by now you guys could surmise that the reason...
OH MY GOD THANK YOU!!!! SO ALL I NEEDED WAS A FORLOOP IVE BEEN USING THE SCRIPT GameObject[] countOrdered =count.OrderBy(go =>...
I have this children inside a canvas(its a UI) that I could instantiate up to 7 by clicking this ui buttons it has a tag of ValuePrefab [1]...
First of all my app works after a short amount of unresponsive loading. it does import a .obj at runtime. but the reason probably of this...
but of course. https://www.dropbox.com/s/bt3e4qbzvkcxcex/BackupOBJImporter.rar?dl=0 alright here's the unedited backup file which means coding...
Did all you told me. created an empty GameObject and pass in into the fuction by reference IEnumerator still needs a return value so I used yield...
I ran into problems 2 problems. first of all GameObject LoadOBJFile(string fn) needs a return value since I copied and commented/deleted all the...
I'm gonna have to make a backup. It seems I need to use your method which is to change all static to nonstatic and add monobehaviour.
alright let me try these... hope this works.
never mind I think I've found a work around..creating a new monobehavior script and just call OBJLoader.LoadOBJFile from their..by the way.. I've...
do you have any work around with OBJLoader not using Monobehavior? cause StartCorountine needs Monobehavior.
I'm using this https://www.assetstore.unity3d.com/en/#!/content/49547 to make this work properly. you need to follow the steps written by...
sorry but my Importation is a runtime and my .obj file is not inside a Resource Folder inside the Game Folder instead its anywhere in your...
Hello. The title speaks for itself. my Unity goes unresponsive when I import an .obj file. The Editor and the built version goes unresponsive but...
Exactly what it says.. runtime importing scripts so that we can use at realtime runtime.
thanks already tried importing fbx files from cinema 4d with no problem what so ever thanks to your videos that you uploaded telling us to set...
not supported? and binary not supported?
how do I call the 2nd Display screen so that I can use Screen.SetResolution on it..because it will only set the 1st main default screen.