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Check out this blog post and EvaluateBSDF() in Lit.hlsl (assuming you are using HDRP/Lit for your materials)
My HDRaytracingManager was a complete replacement on the HDRP package side, while the new setup (CullInstances API) moved the RTAS management to...
Hi, I think angle based culling would be a great addition to the existing CullInstances API. [img] [img] [img] I coded this a long time ago...
R16G16B16A16 = FP16, for example, R16G16B16A16_SFloat (64-bit) uses a 16-bit float for every (R + G + B + A) channel. (more info here)
Hello everyone, the fix for IN-29319 landed today, so now that both issues (IN-29319 & IN-29324) have been resolved, I decided to upgrade the repo...
Thanks Seb, I appreciate it. Just tried this on actual HMD by manually porting the fix to HDRP 15.0.3 and can confirm the issue is fixed.
It has been another month, any updates? Issue tracker feedback: "Regression : no" - This is QA failing as usual, this is a regression first seen...
Yes, that will work. Also, if you use "Time Slicing" option on your real time reflection probe, the performance impact will be reduced. [img]
@albertoforgione there is no issue, I'll try to explain what's going on in your case. Your material is full metallic & smooth, which means there...
Some real time path tracing updates. Previously I was using a dual reservoir setup (for both direct and indirect lighting) which I have now...
It's all good, thanks for your time. Looking forward to the fix.
The "problem" here is that it does actually work with ray tracing (the instances are present in the acceleration structure) but not with...
It has been another month without a response, any updates? Thanks!
- What if you offer your game for free on patreon and pass 200k in yearly revenue? - What if you offer your game behind a paywall on patreon,...
There is nothing wrong with the final composition, but you need good understanding of exactly which parts of the composition are filled in with...
I haven't used it myself yet, but this thread, presentation and sample project should have the answers you need.
Hi everyone, For the past 1.5 years, sampling the sky has been broken in HDRP VR when using Single Pass Instanced, affecting multiple parts of...
Looks like self intersections, try increasing the ray bias. [img]
Yes this constantly happens to my reports too.
I was wondering why I was suddenly getting notifications for people liking that old post. :p