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I had the same problem on OSX. It seems that the issue happens when MonoDevelop calls out to get a list of attachable processes according the the...
You can use the psql command line client to script the result of the following SQL command into your build script: select 'revision',max(serial)...
I realize this thread is really old but for other searchers out there... asset server is just postgres so we have a script that is in the crontab...
I have started a thread here to talk about the occurrence being related to building asset bundles.
There seems to be some issue with 3.x versions of the Unity BuildAssetBundles functionality. It does not happen all the time but it happens a...
@AndyZ: Did you happen to build any asset bundles from a script or otherwise touch the build pipeline through an automated build script?
Mine just started bombing one day between builds on stuff that had been untouched for a while. There were errors like what was listed above but...
We got around the binary vs text issue by converting our binary assets to Base64 and using the code posted above to write it out to the drive....
Some more testing. This seems to work for arbitrarily large property files or xml files (i.e., text files). One comes up in textpad and the xml...
This turned out to be strange shader issue for the LCD. We have worked around the issue (by removing the custom shader) but I am still puzzled why...
I am having an issue loading binary assets via Resources.Load(). I know this has been beat to death in the forums (found a few older posts), but I...
We are running into a strange problem with fonts. We use the text mesh with a LCD font to create electronic device readouts. Sort of like so:...