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By forcing the build to use OpenGL ES 2.0 it did resolve the issue for me on the Galaxy Note Pro 4 (4.4.2) - Unity 5.0.2
Is it possible to extend the car paint opaque shader to use a detail/ fleck map, along with an occlusion map and decals? I've managed to set it up...
No worries. I know what it can be like. Unity are not the only ones that struggle with bug reports and managing issues post release. I find...
I was simply asking if this is the same "Black Screen" issue others in this thread are experiencing. I've read others are seeing the splash...
I think I'm seeing a similar or the same issue. Basically I've built an apk using 5.0.2 and it works on several devices but just displays a black...
I'm just trying to get to grips with the new ui system and have a question as I may be missing something or there maybe an easy workaround. I've...
Hi, I've been asked to look into the idea of animating a car via a time stamped text file. I don't yet have the file but it can basically be in...
With more devices being updated with Android 4.2(.2) when can we expect a proper fix for this known issue?? Just to confirm, is this issue only...
No and I only want to apply the fading to these specific 'thin' objects, the rest need to be visible still when viewed from a distance.
I'm trying to overcome some nasty anti-aliasing issues I''m seeing on some thin white polygons, against a dark grey background that need to be...
Ok thanks for the info. I've managed to get my new Nexus back on my holding down the volume up and power button. What is happening to cause such...
My issues with 4.2.2 seem even worse! I just received my new Nexus 4 and it immediately asked to upgrade to 4.2.2, which I did. On launching the...
Hi, I'm testing out the flash exporter at the moment and have a few critical questions. I realise the flash build doesn't support lots of...
Ignoring the powermanagerservice and connectivityservice, Unity is taking around 4sec 'unloading 3 unused serialized files'. Can I avoid this...
It's difficult to see any errors as such and I can't seem to get logcat to save in a file for easy reading. Anyway, I came across this saying...
I was thinking the same thing to be honest regarding memory but had stupidly not considered the difference in OS with the Nexus running Jelly Bean...
I'm experiencing similar slow (>10sec) load times for some scenes when the app loads instantly on iOS build. I've been through and checked the...
I've searched and can't seem to find an answer to this what should be a simple task but clearly I'm missing something. How do I individually...
I've had a few Fatal Error - null messages but found them always to be memory related and reducing and compressing the texture sizes has done the...
I've played around with the Quallcomm extension for Unity with some nice results but I'm slightly concerned about how secure the published apk is....