A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Why is this called dedicated server build? This would indicate it is building a server, but in fact it just builds a headless unity build. So...
Is OnLook called every frame? Calling Debu.Log is slow, try removing the log and see if that helps or if the problem is somewhere else.
By default they use a reliable ordered channel
So you only host dedicated servers? Or will you allow players to host servers too? I usually prefer a NoSQL database for game data, if you host...
Mirror is based on UNET, but is completly reworked. There is no limit on CCU. It's completly free and open source. You can let players host games...
You are still using the old steam networking API, if you just started then I recommend to switch over to the new networking API and use Steam Sockets
Check out how I did the login using a device ID in the epic transport for mirror here https://github.com/FakeByte/EpicOnlineTransport Even if you...
Firebase is indeed develoed with gaming in mind too by google and would be a decent choice. What problem did you have with the login? We had no...
Th This is wrong we are using epic online services in our game and it does not require any login for the user to use the networking interface. It...
Which code did you use to send UDP messages to your UDP socket? If the packet is sent before you call BeginReceive it will be dropped, you can...
Honestly, how many users have multiple VR headsets plugged in at the same time? Why not just tell the user to unplug one headset if it starts on...
Unity only allows reordering of subsystems before building the project, after building it you can't reorder them, but you can start a specific...
As your stats show 2 FPS it might be SteamVR doing this as SteamVR will blend out the game view when the game is lagging to prevent motion sickness.
Valve will still develop its own plugin, actually valve already supports OpenXR and its unity that was lagging behind, with unity getting OpenXR...
If you only have the download on your website then there is no point in supporting both runtimes. You could just support OpenVR which supports all...
Aren't you distributing your app over the oculus and steam store? You could just start oculus vr when its opened from the oculus store and steam...
Oh, you meant the user steam vr software, not the unity plugin. Why do you need to know this info?
You could use c# to iterate over all assemblies and look for their corresponding namespaces
Initialize your variables in the start method //Creates a UdpClient for reading incoming data. UdpClient receivingUdpClient;...
OpenVR input is broken at the moment, you will have to additionally install SteamVR from the asset store and get input through SteamVR.