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Thanks CodeSmile! I found the damn issue. your thoughts helped me search in the right place. Not sure why I never thought to try it with the...
Hi there! I'm having a heck of a time building and laying out modular environment pieces. I've created objects in blender that have their...
Hi there. I'm in the HDRP, and I'm trying to get some LOD fading going on. I've got a custom function that does this: if(unity_LODFade.x > 0){...
Found this post after banging my head against the wall for a bit. Here's the solution, in case someone else finds this: Vector2 lightmapUV;...
OKAY! It works. good god that was long and painful. for anyone who finds this, the answer to the above is, I assume, that keywords like...
Update from me. Good LORD this has been a brutal process. Command buffers work! For anyone who finds this thread while searching, here's my...
Update from me. First of all, turns out RenderDoc didn't help much because as far as I can tell, I can't get it to capture frame debug data for a...
Oh damn, I wasn't aware. Thanks, I'll try it right now.
No, I'm afraid not - I tried that first one first!
Hi there! I've been pulling my hair out all day trying to get a bunch of objects in the HDRP to bake their fragment's world position into a...
Hi there! I'm using CharacterController.Move() to move my entities around. I'm also using root motion - I'm grabbing the root motion transform...
Hey hey! this isn't exactly true. if anyone finds this thread, please don't get discouraged. you can expose a properly in the shader graph, and...
Hey thanks very much for taking the time to offer some thoughts, that's kind of you. THAT SAID haha - I'm afraid these can't be the answer. First...
Hi there! We've been experiencing a brutal bug. I'm posting here almost as a matter of flailing helplessly. I have no idea what could be going on...
Hey thanks for the heads up, I'll take a look right now. btw, quick update from me, it looks like these patch sizes scale with the terrain, which...
Hi there! I'm trying to build a sort of "floating island" design, each separated inside small scenes. I'd like to use Terrain, and have fairly...
Hey that's fantastic. I think you solved our problem. Thanks Tsukimi! that's really great.
Hey good idea, and thanks for taking the time to write this!! I thought about doing a "catch up" based on what koirat suggested, but I assumed...
DAMN! That's an epic response! Thank you so much for taking the time to write all of this! It's very helpful. I love that you listed them all and...
ah! hah well that's a pretty good idea, buuuuuuttttt that doesn't quite generate the correct effect. That would cause them to appear to be moving...