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Context: Data captured using "com.unity.services.analytics": "4.4.1", We recently soft launched our app on IOS and Android in Canada a couple...
I am also having this issue when attempting to update build configurations in cloud build
CRITICAL! Found more "Pass" methods, and more "ZTest" calls.
FYI, you can manually include the 7.13 SDK. Even though Unity will say it's incompatible, it builds without errors and seems fine.
Figured out a solution... Seems you can't stop the window from being resized, but by using Screen.SetResolution you can keep your game at a fixed...
When building a Windows .exe for Facebook Gameroom, is there any way to constrain the aspect ratio of the game window? In my testing it seems the...
So I saw 7.12.2 at one point in the publishing settings SDK selector, but it has since disappeared... If I include version 7.12.2 of the SDK in...
When you say, "you don't need to wait for a patch" do you mean no Unity patch is necessary--that the error will stop happening after updating to...
I am using the Facebook build target for my project. According to the documentation: If you want to use a different build of the Facebook SDK...
When a WebGL game saves data to player prefs or the persistent data path, the data is stored with idbfs using keys that include a hash of the URL....
This also appears to be a problem for Unity WebGL games on Facebook when using Facebook's web hosting for games...
My understanding is that WebGL builds running on Facebook lose PlayerPrefs (and other files written to the persistent data path) every time the...
According to the documentation, "the remote settings are downloaded from the server at the beginning of every session, and so forcing an update is...
According to the documentation for JsonUtility.FromJsonOverwrite, "If a field of the object is not present in the JSON representation, that field...
This thread in the Audio forum is about an Android-specific problem, so I thought I would link it over here in case any Android experts have a...
Seconding this question. Happy that launching our app no longer mutes/pauses the background audio, but would prefer to leave leave the volume...
Since updating to Unity 5.4.1 and the latest Unity Purchasing (1.8.1), I notice that Unity is automatically adding a permission for Samsung...
Thanks, looks like it's back to working normally.
(Sorry to post this in the Analytics forum, but there isn't a forum for online services in general...) After selecting a project at...