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I've had this issue for a while where the GearVR app I develop suddenly loses head tracking at random moments, with no apparent connection to my...
From what I can gather the issue is if you use anything else than a normal DownloadHandler (e.g. if you use a DownloadHandlerTexture or a...
Thanks again for the response @Tautvydas-Zilys I think I'll revert back to stable scripting runtime, looks like there are still too many things to...
@Tautvydas-Zilys I've now tested 2017.3.0p2 and it looks like the issue is still there for me. It crashes again when I closed the application....
Thank you Tautvydas-Zilys, I wasn't aware of the bug and will immediately upgrade to 2017.3.0p2
A but of a similar issue here: I use Unity 2017.3 and my build crashes when I close the application. Like others the only thing I see in the logs...
Here is a MSFT fix: https://developercommunity.visualstudio.com/content/problem/130597/unity-intellisense-not-working-after-creating-new-1.html
This is what your input field should become. Then use this as your input field component using UnityEngine; using UnityEngine.UI; public class...
I'd say worth a try if you're really desperate. Like by finding some of the devs on Linkedin. But it's your call!
Have you tried contacting the devs of the app you mention? Between devs secrets can be shared ;)
Incredible but true: this isn't supported. You can't have hybrid VR/Non-VR apps on the Gear VR. On Oculus forums, the Oculus mode's recommendation...
Same here, been looking everywhere for a solution but no luck! Must be an incredibly common ask though since it's so difficult to get keyboard...
I think you're right, 0.001f is indeed the very first value I assigned to the acceleration variable in its declaration so that's probably what's...
Ok, I did what you just said and the result is the weirdest, screenshots to prove it: I start by declaring my variables. Notice that...
Yes I am checking the numbers with Debug.Log() but 1) when I use decimals type the numbers show correctly in Debug.Log and 2) it is obvious in my...
Thanks for the reply but I am not entirely sure it is a question of precision for relatively "extreme" numbers because if it was it would still...
I solved my issue by making angularVelocity and angularAcceleration decimals; my hypothesis was correct, seems to have been a data type issue....
Hi all, Something quite puzzling is happening that I can't explain. I am writing a script to make a GameObject turn in a circle motion at a...
Hi Joe, Looks like Morph3d need to get their stuff together ;-) To change the maps do as follows: After you've put your model into your scene,...
Thank you, your question led me to look into the maps for the eyes and I've found the issue. Basically for some reason when I imported the male...