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... mice and kittens, that ...
a) get the fps from the animator. Say the animator worked at 30 fps you set your bps to the same value, so that frame = beat. b) ask the animator...
Judging from the numbers and the screenshot you posted I guess you are making a mistake common among modellers who have no experience working for...
You will hardly find arms/hands for a FPS game on the internet because that is no drag&drop kind of thing. It's easy to model a gun that everybody...
I'd like to know how most people under 30 get the idea that purposely adding a distraction would help them concentrate? Must be wishful thinking...
See my reply here: http://forum.unity3d.com/threads/77027-iPhone-touch-phase-.Began-and-.hittest-repeating
To me this is perfectly reasonable behavior. When you use the condition that a touch began on a button this stays true over time and you have to...
joystick setups always benefit from a "dead zone" around the center. Try changing the value you are comparing the Touchpad position to from 0 to...
You should seperate your if-else-statements for horizontal and vertical movement. Try this: function Update() { var movement = Vector2.zero;...
Same here, but the beta e-mails are not sent out automatically like the mails with license key and link to the current version. I waited about a...
Jessy's shader tutorials are here.
Take a look at Wozik's post here.
Hi Brady, as a happy user of EZGui I am tempted to purchase EZGameSaver, but I have a few questions before I do so. Regarding that .Net 2.1...
Some interesting links have been posted in this thread.
Theoretically, adapting your game to iPhone input can be done within a day or two. Practically, chances are high that your game will crawl at...
Hello, As the TrailRenderer did not suit my needs due to billboarding of the particles I wrote this Javascript that generates a trail mesh...
You can use Vector3.Distance: var distance = Vector3.Distance(character.position, opponent.position);
From your screenshot it looks like either you have not set the lightning material in your particle renderer, or if you have the correct material...
I was thinking the same the minute after I posted :-) I will get back to my game save code after the weekend and file a bug.
I'm having the exact same effect with my options menu in 1.7: when I tried to save 6 ints and 2 floats on pressing an ok button I had to wait at...