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EDIT :: I've removed the attached files for now, as there's no interest in the thread at this time. Should anyone be interested in solving this...
awesome! nice to hear it working! Hm yeah i suspected that. Most likely it's coming from the FastNoise library. I've added the issue to my list...
We'll see! I'll do my best to get it to provide volumes out of the box. But it's feedback like you do that will make it happen, so thank you! :)...
Hello and thanks for trying it out! Seems to me the problem is that the HDRP plugin expects textures in Alpha8 format, but NV exports in RGBAFloat...
Pre-release .unitypackages can now be downloaded here Keep in mind these are unfinished project releases and comes with no guarantees.
Thanks mate! Will do
Hi, I have some questions. I created this thread, not realising my asset most likely is a small asset belonging here. I'm currently in the process...
UPDATE In process of cleaning up the code and writing a how-to for preparation of Asset Store publishing. Have a look here for updates or check...
Going back to the original post on Unity Answers, I remembered that another way to resolve the issue was to turn off HDR on Reflection Probes....
I couldn't keep my hands off of it so I went experimenting and I've narrowed the issue down to my initial suspicions; graphics API issues....
And I'm one of the others with this problem. I don't have the exact model of my GPU at this time, but it's an old integrated Intel HD graphics....