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Hi, same problem here, using Unity 2019.3.0f3 and ARFoundation 3.1.3. The Pirates tutorial works with the non-AR device but using AR foundation...
This totally worked. Thanks so much!
Hi, trying to use game in 5.2.5f1 but "using UnityEngine.SceneManagement" not found, so SceneManager.LoadScene() throws error.
Riiiigght. Unless you have Unity Pro, you *can't* disable this.
Same problem! Using Unity 2017.3.1p1 and MonoDevelop 5.9.6., on Windows 10.0.16299.
Connecting via adb to Samsung Galaxy S8+.
Waited for process...
I've found this error goes away when I restart Unity. Not sure if this is 100% reliable...
Are you working on 3D object target recognition for Unity SDK?